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Modeling of the sword |
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Then Extrude the main body of the blade.
Adjust on X with scale non-uniform. |
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Select the faces in red and ajust the dimensions using a scale non-uniform on the y axis. |
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Adjust the vertexes like above.
Insert a vertex into the edge as shown with the 3d Snap on set to Midpoint, hide the 2 edges and make visible the 2 others.
Select the faces as in the picture and then follow a series of Extrude/Bevel to create the edge and another for the hollow. |
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On the point, make the horizontal edge like above.
Then move the vertexes downwards.
Lastly, make visible the 2 edges like opposite. |
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For drillings, select a quad as shown, use Extrude/Bevel and adjust the vertexes to have a square. Extrude again into negative for the hole.
Start again for the second hole.
Finally remove the horizontal edges. That gives a better smoothing with Meshsmooth in this case. |
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For the blade, always Extrude/Bevel as shown
Extrude the faces to build the blade. |
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Adjust the vertexes on the top of the blade as shown above and continue to align the others perfectly |
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When it come sot the point of the support of the blade.
select the vertexes in red and made a scale non-uniform on the axis Y. |
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Ajust the vertices on the y axis to obtain the horizontal row
Then extrude the remainder of the blade and use scales non-uniforms for the point. |
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Adjust the edges at the point of the support of the blade to obtain the structure above. |