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Modeling of the sword |
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As for the top, Extrude and tighten the faces with Bend. |
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Select the polygon as in the picture and flatten it with a non uniform scale set to the axis Y. |
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As in the preceding page, simplify the mesh at the end, round and scale the vertexes to obtain the result opposite. |
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Make a non-uniform scale to ajust the dimensions of section indicated |
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Extrude the faces as in the picture and finish with Bevel. |
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Extrude the faces and Bevel again, adjust the vertexes to obtain the result above (scale non uniform on X and Move on Y). |
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Aim for the dimensions above.
Extrude the central polygon.
Insert a vertex and make the edges visible as on the last page. |
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Aim for the dimensions shown after scale non uniform on Y of the central vertexes. |
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Extrude the faces simultaneously. |
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Continue in the same way to make the following ones.
Use non-uniform Scale on X to position the vertexes horizontally and Move Y for the vertical. |
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Finish extrusions like above. |
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Select the faces as in the picture and make one Extrude and Bevel, then repeat with a negative Extrude/Bevel to make the hollow.
To do one Extrudes without the news face not moving it is enough to move frankly vis-a-vis extrusion then totaling zero with the roll up of adjustment of extrusion. Then Bevel makes it possible to decrease the size of the extruded face, one thus creates a setback or an edge. |
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Select the faces of the lower part, then Extrude/Bevel as shown above left and then repeat as in above right picture |
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Make any minor final necessary ajustments. |