
Modelling:
Create three planes or boxes to act as the walsl and floors. In my configuration, the floor properties are: Plane, 117, 117, Walls properties are: Plane, 100, 117
And I set the scene like this.

This kind of scene should fit our target
Now, let’s prepare our simple objects.
1. Barrels
Properties: Cylinder, 13.0, 36.0 Segments 7,1,18Then we convert it to editable poly so we can edit it more easily.
Finally, we make some adjustments to the vertices, so our cylinder looks more like a metal barrel.

Adjust the vertices for a little bit
Select the gaps surfaces so we can extrude/bevel them.

You can add some more chamfers at the edge to make the surfaces looks smoother.
Select the cylinder’s cap and inset for 0.700 amounts. Extrude ‘em inside for about -1.1 amounts. Then again, chamfer the edge near the cap.
And it finally looks like this:

Finished! Looks a little bit smoother now
1. Cardboard/Crates
Properties: Box (the measurement is all up to you!) just makes heights and length equals.
For example, my box here is 20.0 and has two segments for each side.

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